Posts tagged: Research
Research document, Games bases leaning – Horizon Report
Interesting and informative looking at games based learning: http://wp.nmc.org/horizon-k12-2010/chapters/game-based-learning/
Presentation about the development of Mobile Learning
This is a Prezi presentation that we put together telling something of the journey our use and understanding of the impact games devices and smart phones in education over the last three years.
The journey has taken us from focusing on the functionality of devices to how such personal, ubiquitous, devices such learner autonomy and personal learning environments.
Augmented Reality – What is it.
Our last post looked at an example of augmented reality (AR) on the Telus stand at the Ski and Snowboard festival at Whistler, Canada. Whilst searching the Web for AR in eduction I came across this short description.
Unlike Virtual Reality (VR) that aims at replacing the perception of the world with an artificial one, Augmented Reality (AR) has the goal of enhancing a person’s perception of the surrounding world. Being partly virtual and real, the new interface technology of AR which is able to display relevant information at the appropriate time and location, offers many potential applications; these include aiding in education, training, repair or maintenance, manufacturing, medicine, battlefield, games and entertainment.
Unfortunately the reference link to not work so I cannot attribute the work.
Many of us will be aware of “heads up displays” often a feature of modern fighter planes or attack helicopters but now see more benign use for display speed displays on the windscreens of someĀ cars.
Learn Extreme will continue to explore the potential of AR and to track developments as we come across them.