Posts tagged: Mobile

Oct 15 2010

Turning Text Book Into a Multi Media Experience

Context

Books remain the information tool of choice in most schools. The benefits are tried and tested however in the multi-media rich environment in which we now live, work and learn augmenting the written word is key to leveraging 21st Century Learning.

High-quality multi-media educational resources can now be readily found online. Cheap and effective video and audio recording technology provides the means by which educators can create their own learning resources.

Devices such as iPods, smart phones and some handheld games consuls are capable of playing multi-media assets.

By combining such devices with appropriate multi-media learning resources and text books, educators can create an engaging, effective and efficient learning environment exploiting technologies that many young people already have in their possession and confident in their use.

An Example

Dorling Kindersley Space Encyclopedia

This is an excellent example of a well written, superbly illustrated text, serving as a perfect introductory reference for anyone interested in finding out about space.

There are many space related websites with supered video, audio and images available for free download. NASA and the European Space Agency are a couple that were used for this project.

The concept was to find resources that would complement the text and illustrations, and then to use a technology which would trigger the playing of the resources when needed and with minimum intervention by the reader. This aspect is regarded as a key concept, the continuity of the learning experience is very important, stopping to search for a relevant file can be very disruptive to the learning process.

Technology

SemaCode

The project uses PlayStation portable running Second Sight application to trigger the playing of multi-media resources. Using the PSP camera to identify black and

white markers called semacodes the application recognises a specific pattern and plays the associated resource. The association between a specific semacode and a particular resource can be defined by the user and is created in a partner application called Content Creation Suite.

Process

Appropriate assets were downloaded from the Web.
If files were not in the appropriate format, MP3 for audio, JPEG for images and MP4 for video, then they were convertedĀ using the free application, Media Coder.
Using Content Creation Suite the various assets were associated with a specific semacode pattern.
The resources and the configuration files were then uploaded to the PSP memory stick from within the Content Creation Suite application.
Semacode patterns in the form of jpegs were printed onto 24mm circular sticky labels using a Brother QL-560 label printer.
The labels were then stuck in the appropriate locations in the text. Care was taken to make sure this was done accurately as the semacodes are very similar.
The text is now available as a truly multi-media experience.

Example of Saturn 5 Page

Oct 15 2010

PSP signing bedtime stories for young children!

9 out of 10 deaf children are born to hearing parents. The children, even from the very youngest ages, quickly become proficient in signing thanks to the fantastic work by teachers of the deaf. Unfortunately parents do not always get the intensive exposure to signing and their ability to communicate even with their own children can be limited. Telling of bedtimes stories, which can be key in developing the relationship between child and parent, can be very difficult with limited communication skills.

Longwill school for the Deaf, in partnership with ourselves have developed an innovative approach to solving the problem.

All students at Longwill have PSPs by combining these with an application called Second Sight a child can trigger the playing video of the a page’s text being signed. The system uses a system of Semacodes, a pattern of black and white squares which, when the application is running on the PSP, triggers the playing of a specific video. Different patterns trigger different videos. What pattern goes with what video is determined by the teacher using a PC program, Content Creation Suite, part of the Second Sight application. The child has complete control, there is no having to search for the correct file to play, the user can play the video over and over again with an almost instant triggering of the video.

Here is a link to a short video which will give you some idea of what it look like.

In this case a video is triggered but the application can trigger audio and still images as well.
Take at the look at the post Dorling Kindersley, Multimedia Text Book

Jun 22 2010

Using Mobile Devices in Education – The Journey (Prezi)

This is a Prezi presentation outlining something of the “Journey” we have been on developing our thoughts from “it’s all about the device” to using personal technology devices (phones, PSPs etc) to enable the autonomous learner working in a creative and flexible way.

This was originally part of a delivered presentation so it may be a little difficult to follow the train of thought. I will get round to writing a commentary which I will add to this post.
I suggest that you click on “full screen” under the “More” tab bottom right of Prezi screen.

May 29 2010

WordPress from iPad

The iPad hits the UK and this is my first post using an iPad and the WordPress app. First impression – seriously cool. What impact will it have on next generation teaching and learning – not sure. One thing is clear it is a hot talking topic and we will be contributing our thoughts.

Look out for future post.

May 03 2010

Presentation about the development of Mobile Learning

This is a Prezi presentation that we put together telling something of the journey our use and understanding of the impact games devices and smart phones in education over the last three years.

The journey has taken us from focusing on the functionality of devices to how such personal, ubiquitous, devices such learner autonomy and personal learning environments.

http://prezi.com/f1ogycuywfg7/

Apr 20 2010

QR codes & Semacodes

The potential of using devices such as smart phones and games consoles to deliver learning resources enabling the learner to access text, video and images when and where he or she wants is becoming more clearly understood. We at Learn Extreme have been long been advocates of using this technology for next generation learning and will be the focus of a number of post to this blog.

There has been a lot of debate, however we are interested in practice so we will be talking about things teachers have done, what can be done in the future and also making educators aware of emerging technologies.

To get the ball rolling: Making it easy for learners to find the resources they are looking for is not always as fast and efficient as they would like. Especially as the memory capacity of modern devices means that a single device can store hundreds if not thousands of files.

QR (Quick Response) codes is one such technology. They can be generated by free online applications, I have just used http://qrcode.kaywa.com/ however a Google search for QR Code Generator will provide a large selection to choose from.

The application will produce an image than you can copy as use at will (see the example on this blog).

You will then need to download a QR code reader to your smart phone. I have an iPhone and use Mobiletag simply because it was the first one I came across. There are others.

Running the app on your phone and pointing the camera at the QR code should result in a website or file being displayed.

For example this is a QR code which will take you to the Learn Extreme website (yes I know you are already here but it is an example!).

Qr are code for Learn Extreme

Semacodes are special markers that we are using with the PSP. Look out for the PSP & Semacodes post.

Have fun

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