Sunday
Feb122012

Algodoo - Virtual Physics Lab

We have been exploring the potential of Algodoo, a virtual physics laboratory whch can also be used for fun to create "contraptions" not unlike Little Big Planet.

You are presented with a blank canvas and a collection of tools with which you can create a massive range of experiences, probably only restricted by one's imagination. The ability to change many physical variables, to vary gravitational forces, air resistance, refractive index, friction etc. etc.  gives the software real teaching power.

This is a purchased project with different price points based on how it is going to be used. The education version comes with teaching resources.

There are many examples of the software being used on YouTube as well as the Algodoo website. We hope to add to that with our own ideas.

Take a look at www.algodoo.com or just click here.

An example:

Sunday
Feb122012

Teacher Development Programme @ Pasadena ISD

As part of the SEA trip to the SEEC conference and thanks to the work by Seth Fewell of Pearl Hall we (Mike Grocott and Richard Healey) had the fantastic opportunity to work with teachers from the Pasadena Independent School District focusing on Games Based Learning and Technology Enhanced Learning.

A pdf of the presentation is available in Resources/Stuff to Download.

As part of the presentation we considered the reason to change/develop the way we deliver teaching and learning, then looked at some aspects of Games Based Learning in particular the success we have had using Playstation's Little Big Planet, the free games creation software Scratch and also a fantastic piece of "virtual physics lab" software Algodoo. We started the session looking at the use of Playstation Portables (PSPs) in the classroom. We have been using these devices over the last five years and compared to such things as iPads and smartphones they are an old technology. However the key issue we wanted to emphasise is that it is not only about the technology as important as this can be, it is about meeting learning outcomes as effectively and efficiently as possible. We also focused on the needs of the autonomous/independent learner, how can teachers develop resources to support these learners. 

We shared with the teachers a list of software that we have used effectively with teachers and students and whilst it not exhaustive, it is reasonably comprehensive and most importantly they are tried and tested in the classroom. This can also be downloaded.

Here we are in action!! A big thanks to all the teachers that attended.

Saturday
Feb112012

Games Creation Lessons at Pearl Hall Elementary

As part of SEA trips to the US we have had the opportunity to work with staff and pupils at Pearl Hall Elementary, Pasadena,Texas. Click here to check out their website

Last week we have has worked with teachers and Grade 4 pupils at Pearl Hall Elementary, Pasadena TX creating computer games using the programme Scratch. 

Check out the slide show to get a feel for what went on.

Friday
Dec302011

Games Based Learning Conference RRMA 

We have been working with Richard Rose Morton Academy, Carlisle UK, in partnership with Connected Education to develop effective and engaging approaches to teaching and learning. It has been a fantastic experience to work with a school that recognises the need to be creative in its approaches to teaching and learning in order to meet the future needs of the students.

Take a look under the LDT tab (Learning Delivery Transformation) you will find a more detailed description of the development process including programs of teacher CPD and classroom based activities.

The  first phase of the programme was delivered over 3 months culminating in a conference on the 7th December 2011.

Here is the slide show we presented, detailing the reasons to change, the process of engagement, what we have and the way forward achieved.

 TV News:

Other links to conference information:

Connected Education Conference Page

Richard Rose Morton Academy

Sunday
Oct302011

Cheaper PSP ideal for Education

WE have been using the Sony Playstation Portable (PSP) to engage learners and deliver teaching and leaning effectivley and efficiently for over 5 years. Case studies will be available in the resources section of this site. 

The device has had significant impact both in actual delivary but also in helping to change they way we think teaching and learning should be delivered. However it always seems to come back to one question, these are great devices but how much do they cost. Well I believe at £120 they always represented good value however Sony have realised a new version (PSP- E1000) at a greatly reduced cost. Some features have been removed such as wifi. Trying to set PSPs and indeed many other mobile device and tablets onto school nerworks has been an issue for many schools so they don't even try, therefore the loss of wifi capability will have no impact to most schools.

AT the time of writting Amazon were selling the PSP-E1000 at £85. This is what it looks like:

More details can be found at the Plastation PSP E-1000 webpage click here